Grid Hopper

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Reach the goal by hopping exactly the distance shown on your current tile. Once you leave a tile, it collapses and cannot be used again.

Moves: 0 Best: -- Options: 0 Status: Ready

Movement Rule

You must move in straight lines (up/down/left/right) exactly N cells, where N is the number on your current tile.

Board State

  • Start tile is orange.
  • Goal tile is green.
  • Visited tiles collapse and become blocked.

Win / Loss

Reach the goal to win. If no legal moves remain before reaching goal, the run is blocked.