Grid Hopper
Reach the goal by hopping exactly the distance shown on your current tile. Once you leave a tile, it collapses and cannot be used again.
Moves: 0
Best: --
Options: 0
Status: Ready
Movement Rule
You must move in straight lines (up/down/left/right) exactly N cells, where N is the number on your current tile.
Board State
- Start tile is orange.
- Goal tile is green.
- Visited tiles collapse and become blocked.
Win / Loss
Reach the goal to win. If no legal moves remain before reaching goal, the run is blocked.