Game and Lab Specs
These mini specs are the operational source of truth for scope, interaction model, accessibility checks, and performance budgets for each game/lab experience.
Orbit Runner
Game Medium 2-4 min
Slingshot around gravity wells and survive as speed ramps.
Circuit Flip
Game Easy 3-6 min
Rotate tiles to connect the Source to the Core.
Signal Drift
Game Medium 2-5 min
Single-button timing challenge with escalating tempo.
Vector Vault
Game Medium 2-5 min
Precision movement through shifting gate gaps.
Logic Lattice
Game Hard 4-8 min
Constraint puzzle with plus-neighborhood toggles.
Flux Line
Game Medium 2-5 min
Keep a beam centered in a drifting corridor.
Pulse Stack
Game Medium 2-6 min
Time block drops to maintain overlap and build height.
Grid Hopper
Game Medium 3-7 min
Exact-step path planning on a collapsing grid.
Echo Trace
Game Medium 2-6 min
Replay delayed directional sequences from memory.
Pattern Relay
Game Hard 3-7 min
Apply matrix transforms and submit the target pattern.
Tempo Matrix
Game Hard 2-6 min
Lock moving lane markers inside shrinking timing windows.
Quantum Swap
Game Medium 3-7 min
Rotate rows and columns to match a target matrix.
Linear Regression Target Practice
Lab Easy 6-10 min
Fit a line to data via gradient descent, compare batch vs SGD, and verify gradients numerically.
Overfitting vs Underfitting Explorer
Lab Medium 7-12 min
Fit polynomial models (degree 1-12) to noisy data, compare train vs test loss, and explore L2 regularization.
Backpropagation Chain Rule Visualiser
Lab Medium 7-12 min
Visualise forward/backward passes of a tiny neural network, compute analytic gradients, and run a finite-difference gradient check.
KNN vs Logistic Regression Boundary Brawl
Lab Medium 6-10 min
Draw 2D points and compare nonparametric k-NN decision boundaries with logistic regression trained by gradient descent.
Q-Learning Maze Runner
Lab Hard 8-14 min
Train an agent in a gridworld using epsilon-greedy Q-learning; watch Q-values and policy arrows evolve.